A Day in the Woods

by Colin Higbie

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590 words
6 illustrations
$CP 0.69


I wrote this and sketched the pictures when I was 7 or 8 years old for my 3 year old brother, Marc. This short children’s story follows a young 5-year old Colin as he enters another world with friendly animals and trees. He plays games and faces danger with his new friends.

Language: English

Genre: Children's Short Story

Words: 590

Pictures: 6

Story Elements

Ratings Factors

Language: No profanity or censor words
Sexual Content: No sexual acts implied or described
Target Audience Age: 3-5
Violence: Minor


Geography: Mythological Realm
Realism: Fantasy world with low or no magic
Setting Type: Wilderness/Desert/Other outdoors
Time Period: 1970 - 1979

Main Character

Age: Young Child
Gender: Male
Race: Irrelevant
Religion: Irrelevant
Sexual Preference: Irrelevant or N/A

Styles & Themes

Humor: Serious
Inspires Reader to Feel: Nostalgic/Happy
Mysteries & Puzzles: None or only very minor mysteries
Pacing: Moves quickly
Physical Action: Minor and occasional action
Political/Social Commentary: Politics irrelevant to story
Romance: No romantic elements
Genre Children
Target Audience Age:
  • 0-2
  • 3-5
  • 6-8
  • 9-12 Tween
  • 13-17 Young adult


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About the author

Colin Higbie

Colin Higbie is an entrepreneur who has liked to tell stories ever since he was a camp counselor entertaining his campers every night at bedtime. Sometimes these were short stories with a new one each night. Others were involved episodic stories spanning a week or more. Higbie also developed the After Shock post-apocalyptic world, characters, storyline, and related d20 game design for his friends and family. As an entrepreneur, Higbie co-founded Scribliotech around the $CP Crowd Pricing model to fairly price content from independent authors. Higbie was named to the “Next Network: 40 under 40” list of young business “rock stars” by Washington Business Forward. Higbie has launched or helped launch startup companies spanning biotechnology to high-tech surveillance to management training to electronic medical records. Higbie also served as Chief Strategist and leader of the touchscreen game design and selection group for the Megatouch brand (the pay-to-play touchscreen games you might see on a bar next to the peanuts, including one of the most profitable games of all time: Photo Hunt). Higbie oversaw Megatouch’s expansion onto the iPhone. During Higbie’s leadership of the brand, Megatouch games generated over $1.25B in sales at retail. Higbie holds a B.S. from the University of New Hampshire in Interdisciplinary Math and Physics.

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